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[job list] ACM@UIUC Weekly Job Postings



ACM@UIUC Weekly Job Postings
Week of May 22nd, 2007

With postings from:
PROTEUS Technologies
DreamWorks Animation SKG
Dreamworks Animation

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Title: Software Engineer
Company: PROTEUS Technologies
Contact: Stephanie Moss <smoss@xxxxxxxxxxxxxxxxxxxxxxxx> 443-539-3382
Hiring for: Full-time Part-time 
Description:
Join our Team! PROTEUS Technologies is seeking experienced
professionals! Our mission is to become a premier professional services
leader in software and systems engineering, serving the Government
Intelligence Community, Transportation, Health Care, and Commercial
Industries. We have several openings for experienced software engineers
(JAVA and C++ developers) to work as part of a team to provide software
design and implementation. The candidate will be part of a dynamic team
which is building/advancing a current software infrastructure/framework.
Duties will also include assisting in the architecture and design
process; integrating application-wide software components as they become
available; and utilizing configuration management techniques to build,
test, and deploy the software. The ideal candidate will have experience
in modern software methodologies and philosophies (e.g. Scrum, RUP),
with specific emphasis on object-oriented design and development. The
candidate must be capable of working well with a team of software
engineers and test specialists, and be motivated to lead/contribute to
the design and development of innovative, comprehensive solutions.

Required Skills:

·BS or MS in Computer Science, Electrical Engineering or related field

·At least 3 years of hands on software development experience

·Strong development skills in Java, and/or J2EE, C++ applications

·Understanding of object-oriented software architecture and design
patterns

·Programming language experience

Desired Skills:

·Experience with National Security and/or Intelligence Community

·Applicable recognized certifications (e.g. Java, Linux, Microsoft)

·Knowledge of Web Technologies to include JSP, Web Services, SOAP and
frameworks

·Experience developing in the Unix environment



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Title: Various
Company: DreamWorks Animation SKG
Contact: Dreamworks Jobs <jobs@xxxxxxxxxxxxxx> none specified
Hiring for: Full-time  
Description:
DreamWorks Animation is hiring!

Positions are located at both of our California studios:

*Redwood City (San Francisco Bay area)
*Glendale (Los Angeles area)

CURRENT OPEN POSITIONS

R&D Manager (Redwood City)

The R&D Manager is responsible for leading the overall operational
direction, goals, and strategies of the software group.  A desire to
keep abreast of developments  and new technologies in the field, and an
ability to nurture and promote technical creativity at PDI/DreamWorks
are a must.  The position affords immersion with projects from the
pre-production stage through project delivery.

Software Engineer ? Animation Tools (Glendale & Redwood City)

DreamWorks Animation is looking for an experienced software engineer to
join the development team responsible for the company's proprietary
character animation tools. Responsibilities will include a mix of
developing new systems, maintaining existing tools, and supporting
artists in their production tasks. This engineer will interact closely
with animators and technical users to help establish the direction for
these tools. Attention to detail and good communication skills are
essential.

Software Engineer ? Core Libraries (Glendale & Redwood City)

DreamWorks Animation is looking for an experienced software engineer
with strong background in core library development.  Responsibilities
include interacting closely with application and production engineers to
support and enhance core libraries and APIs common to many applications
used in our feature animation pipeline. Additional responsibilities
involve helping establish long term technical direction surrounding
these libraries, object models and interfaces.  Attention to detail and
good communication skills are essential.

Software Engineer ? Rigging (Glendale & Redwood City)

DreamWorks Animation is looking for an experienced, detail oriented C++
software engineer to join the development team responsible for the
company's proprietary character setup tools. Responsibilities will
include a mix of developing new systems, maintaining existing tools, and
supporting artists in their production tasks. This engineer will
interact closely with Char TD artists and technical users to help
establish the direction for these tools. Good communication skills are
essential.

Software Infrastructure Engineer ? Python Lead (Glendale)

DreamWorks Animation is looking for an experienced software engineer
with a strong background in developing python libraries and python
interfaces for C and C++ libraries.  Responsibilities will include
developing core python libraries, leading the effort of porting tools
written in our proprietary scripting language to python, expanding
python interfaces for internally developed C and C++ libraries, and
providing guidance/training for development teams to create and maintain
python interfaces.  This engineer will interact closely with technical
production teams; good communication skills and an attention to detail
are essential.

Software Infrastructure Engineer ? Geometry Pipeline / OpenGL  (Glendale
& Redwood City)

DreamWorks Animation is looking for an experienced software engineer
with a strong background in OpenGL development with real time GPU /
GPGPU experience.  Responsibilities will include developing a next
generation geometry display pipeline, to be leveraged by our proprietary
animation and rendering tools.  Candidates should have experience with
highly complex data sets with an understanding of 3D geometry
principles.  Attention to detail and good communication skills are
essential.

Software Engineer ? Rendering (Glendale & Redwood City)

DreamWorks Animation is looking for an experienced software engineer to
join the development team responsible for the company's proprietary
lighting and rendering tools. Responsibilities will include a mix of
developing new systems, maintaining existing tools, and supporting
artists in their production tasks. This engineer will interact closely
with lighters and technical users to help establish the direction for
these tools.  Attention to detail and good communication skills are
essential.

Software Application Engineer ? Crowd Tools (Glendale & Redwood City)

DreamWorks Animation is looking for an experienced software engineer to
join the development team responsible for the company's crowd simulation
tools.  This engineer will interact closely with production artists,
pipeline engineers and systems engineers to help establish the direction
of these tools.  Attention to detail and good communication skills are
essential.

Post Technology Engineer ? Media Tools (Redwood City)

Responsibilities include define and provide support for editorial
pipelines and Post Technology processes across both Redwood City &
Glendale sites, working with other departmental engineers to advance the
direction and technology of editorial workflow, supporting the existing
software pipeline infrastructure, deployment and support of proprietary
tools, supporting editorial staff and production by providing assistance
and/or training when needed, working with Production Management, the
editorial staffs on all shows, and Technical Production Staff to
determine structure of technical process for the editorial/deliveries
pipeline and integration, interfacing with editorial and production
artists to determine their needs and prioritize against studio
initiatives, interface with Marketing/Public Relations on Consumer
Products projects that require editorial-related tasks, working with
Production Management & Technical Production staff on deliverables (i.e.
digital cinema, film) and other tape & file formats

Post Technology Engineer ? Imaging (Glendale & Redwood City)

The Post Technology Engineer is primarily responsible for providing
support to our team of color and digital playback developers, and
existing Post Technology toolsets.  The engineer will interface with
other Technology departments on a limited basis in support of projects
currently in co-development, as well as Production, and Post Production,
throughout the creative process, and through to delivery.  We are
looking for someone who has a broad and agile knowledge base who can
interface well with users from a variety of backgrounds, and with varied
skill sets.

Production (Python) Engineer (Glendale & Redwood City)

The Production Engineering group designs, implements, and maintains
software that "glues" together the software and data used in the
creation of animated feature films.  Production engineers understand the
entire computer animation process and use that knowledge to develop the
DreamWorks global animation pipeline. We are seeking a highly motivated
person with experience in both software development and in computer
animation production.

TO APPLY:
Please paste/copy resume in the body of an email and send to
jobs@xxxxxxxxxxxxxxx  
Please do not send attachments due to virus concerns.

Shrek us out at www.dreamworksanimation.com for more detailed job
descriptions and studio information.


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Title: Technical Director
Company: Dreamworks Animation
Contact: Recruiting <jobs@xxxxxxxxxxxxxx> 818.695.5000
Hiring for: Full-time  
Description:
DreamWorks Animation SKG is devoted to producing high-quality family
entertainment through the use of computer-generated (CG) animation. With
world-class creative talent and technological capabilities, our goal is
to release two CG animated feature films a year that deliver great
stories, breathtaking visual imagery and a sensibility that appeals to
both children and adults.
 
Seeking Technical Directors to work for our Glendale, CA studio!
 
 
Summary: The Technical Director floats between projects and provides
support wherever needed throughout the production pipeline.
 
Duties and Responsibilities:
? Provides support and development of tools and procedures, which extend
and enhance the pipeline.
? Assists animators and artists with troubleshooting of shots. Issues
may include problems with: fur, clothing, particle effects, animation,
and rendering.
? Supports and works with multiple departments, which include: Modeling,
Animation, Lighting, FX, and Research and Development.
? Ensures software development follows studio policies and guidelines.
? Works closely with other Technical Directors, Production Supervisors,
VFX Supervisors, and Production Engineering to maintain and further a
world-class
production pipeline.
? Will assist in training and mentoring of other Technical Directors as
required and appropriate.
? Attend weekly meetings as determined by a Department TD Supervisor or
Head of Global Pipeline.
 
Knowledge, Skills and Abilities:
? Prior production experience. Experience as an artist who produces
quota.
? Prior experience with tool integration into existing or new pipelines.
? Experience with Maya, Mel, and the Maya API.
? Ability to establish priorities, work independently or within a group,
and proceed with objectives without supervision.
? Ability to handle and resolve recurring problems.
? Ability to program in Perl. Ability and willingness to utilize
pre-established libraries and modules for code consistency.
? ?Customer first? mentality and willingness to provide direct support
to individuals.
 
Education:
? Undergraduate degree in Computer Science plus 1-2 years work
experience
- OR -
? Master's degree in Computer Science
 
 
To Apply: 
Please paste/copy resume into the body of an email, with the subject
line of "Technical Director" and send to jobs@xxxxxxxxxxxxxxx
**Due to virus concerns we do not accept attachments. 
 
Shrek us out at: www.dreamworksanimation.com



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