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SigArt
By Jonathan Galownia
Under the ominous shadow of SIGMil's deadly projectile launcher,
Bandit gave it's first sign of life. SIGArt's arm has been almost
completed mechanically, and mostly what remains is the software brain
to keep it from flailing around wildly grabbing whatever object it
happens to run into.
The melting shelving unit prototype was scrapped for a new model
made of PVC tubes of varying diameter. This was the result of long
hours of breaking dremel bits, ruining drill bits, and destroying and
remaking pieces of the arm itself.
The arm has 3 active degrees of motion, (rotate, swing, and
extend), and one degree of passive motion, which allows the wrist to
maintain a horizontal position on the ground. A few sleepless days
put forth by our fearless leader Misha Voloshin and some help from
the rest of the group produced the relays which control the motion
of the arm via parallel port to a computer. Sensors have been added
so that Bandit doesn't try to dig a hole in the ground and so that it
knows when it has grabbed something. The hand itself, a "masterpiece
of metal work," by Rachel Ortiga, opens and closes via a bike caliper
break cable.
Although mechanically sound for the most part, a few minor
improvements are still scheduled before the final unveiling of
Bandit. Software is well under way, with object recognition
complete. Planning algorithms using kohonen maps and genetic
algorithms are set to be completed quickly, and are headed up by
Misha Voloshin. Soon, Bandit will begin to train on itself and
learn its bounds. Until then, don't be surprised to see it flailing
away in L510 seemingly clueless, grasping random objects in its
path. |