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The Daves Rave about the Cave
You've all seen virtual reality simulators in television,
magazines, etc but have you ever gotten the chance to actually see
one with your own two eyes? While the University Of Illinois is
having its Engineering Open House, Beckman institute opens its doors
to the public to view some of their current projects and NCSA (the
National Center for Supercomputing Applications). Although one of
the most popular exhibits are the tours given by the Association Of
Computing Machinery of NCSA's CAVE.
-What is this CAVE?
The (CAVE Automatic Virtual Environment) is a walk-in projection
based VR system that allows a person first perspective real time
virtual reality interaction. The virtual environment is constructed
of four high definition projection screen 'walls' arranged in a
open-cube fashion.
-Is the system in 3D?
Absolutely, the cave system is based on a six-degree tracking system
allowing the 'controller' to look in any direction or move to
anyplace in the simulation and have the perspective altered to fit
their location. This allows one to pop your head into a floating
sphere and have a look at the inside, or duck under it and check out
what the bottom looks like. The CAVE systems also allow a true 3D
effect without badly distorting colors or images. By shifting an
image back and forth slightly between two perspectives, the CAVE can
generate enough information to make you brain see three dimensions.
This is accomplished by a pair of two panel LCD glasses that receive
a signal to switch from blacking out the left panel, to blacking the
right. Add a high-end speaker system for audio feedback and the CAVE
system will always generate a perfect 3D environment.
-How do you interface with the environment?
Well since most people don't like holding a keyboard in the CAVE,
another type of interface had to be developed. Using the same
six-degree rotation and position tracking system, almost any device
can be interfaced with enough tweaking, but the default interface
devised was the wand. This wand allows the 'controller' to tilt,
roll, pitch, and move in all directions as well as giving a place
to have a few buttons to do with as the programmers please. This
device sometimes gives the CAVE a real video game feel being much
like a joystick.
-What does this thing run on?
Only the best. A silicon graphics Onyx with four infinite reality
engines to power the four walls of the CAVE. Various other SGIs are
used as consoles and development stations. The walls are projected
by Electrohome Marquis 8000 projectors, that throw full-color
workstation fields (1024x768 stereo) at 96 Hz onto the screens,
giving approximately 2,000 linear pixel resolution to the surrounding
composite image. Computer-controlled audio provides a sonification
capability to multiple speakers. A user's head and hand are tracked
with Ascension tethered electromagnetic sensors. Stereographics' LCD
stereo shutter glasses are used to separate the alternate fields
going to the eyes. A couple big mirrors, expensive screens, and a
30x20x13-foot light-tight room to top it all off.
-Where can I get tickets?
Follow the signs to Beckman's atrium. Tours are 9-12 and 1-3 during
EOH. |