Designing and Developing Games using Licensed Properties
Richard Gray and Chris Stockman
With the game industry leaning so heavily on licensed properties these days
I thought it'd be a good idea to inform future game developers the trials
and tribulations of developing games using an existing property. We'll
discuss the key areas to be aware of such as:
- Knowing your market.
- Knowing your license
- Knowing your design and how to leverage the property to work FOR you, not against you.