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Designing and Developing Games using Licensed Properties
Richard Gray and Chris Stockman

With the game industry leaning so heavily on licensed properties these days I thought it'd be a good idea to inform future game developers the trials and tribulations of developing games using an existing property. We'll discuss the key areas to be aware of such as:

  • Knowing your market.
  • Knowing your license
  • Knowing your design and how to leverage the property to work FOR you, not against you.

10th Annual Reflections | Projections Computing Conference • October 22 – 24, 2004 • Contact