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Mark Andersen
Principal Software Engineer, Walt Disney Imagineering

Mark Andersen received a BSEE from the University of Illinois College of Engineering in December, 1986. He started his career with the Walt Disney Company as a co-op during summer of 1986. His first position within Walt Disney World was with their Sustaining Engineering department, providing electrical/electronics engineering support to attractions maintenance.

In 1987, Mark began working for Disney's Scientific Systems, a division of Walt Disney Imagineering. Mark works with a team of highly talented software engineers who design, develop and maintain the control systems that run Disney rides, shows and multitudes of other non-business software applications. Mark is currently a Principal Software Engineer and is responsible for the entire life cycle of attractions including show control system design, development and maintenance.

Mark has designed and/or developed show control applications for attractions that have been installed in Disney parks in Tokyo, California, Florida and Paris, with his primary focus on Florida attractions. He has been a part of the opening teams for Disney MGM Studios and Disney's Animal Kingdom Theme Parks. An abbreviated list of attractions which contain systems developed by Mark include: Mission: Space, Mickey's PhilHarmagic, Splash Mountain, Buzz Lightyear's Space Ranger Spin, The Many Adventures of Winnie the Pooh, Dinosaur, MuppetVision 3D, The American Adventure, Tokyo Disneyland's Pooh's Hunny Hunt, The Twilight Zone Tower of Terror and the Walt Disney World Monorail System. His current projects include Magic Kingdom's Stitch's Great Escape and Animal Kingdom's Expedition Everest.

10th Annual Reflections | Projections Computing Conference • October 22 – 24, 2004 • Contact