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Nick Triantos
Chief Software Architect, NVIDIA Corporation

Nick first started programming graphics and games back in 1981, on an Apple ][+, when he was 12 years old. After going to school at the University of Buffalo, Nick took a job at Claris, where he worked on ClarisDraw. Nick then joined 3DO, back when 3DO was making set-top console game boxes. He worked in the 3D system software team there, then moved to a startup doing set-top box web browsers, then landed at NVIDIA when NVIDIA was about 50 employees. Nick got hired to create an OpenGL driver for the RIVA 128. In his time at NVIDIA, the company has grown to over 2000 employees, and the OpenGL team to more than 50 engineers. Nick is now the Chief Software Architect at NVIDIA, and he spends his time split between managing projects, working with design teams on future GPUs and software products, and working with professors from around the world. He's most famous for playing Defender for over 12 hours on one quarter, at the Mr. Pizza in New City, New York. Man, they had some great pizza.

10th Annual Reflections | Projections Computing Conference • October 22 – 24, 2004 • Contact