From macdev-3dosx@acm.uiuc.edu Tue Sep 3 20:12:49 2002 From: macdev-3dosx@acm.uiuc.edu (James B. Tuley) Date: Tue, 3 Sep 2002 14:12:49 -0500 Subject: [3DOSX dev] 3DOSX and Jaguar Message-ID: <23367051-BF71-11D6-8274-00039354202E@mac.com> Okay, we have some changes to 3DOSX, that are specific to Jaguar and might effect compatibility with pre-10.2, should we try blaze ahead and not offer backwards compatibility since it is more of i high tech novelty app, or wait a little while before we drop 10.1 and make a cvs branch? -Jay _________________________________________________ Jay Tuley ACM MacWarriors Chieftan CS in Engineering http://www.acm.uiuc.edu/macwarriors tuley at acm.uiuc.edu University of Illinois From macdev-3dosx@acm.uiuc.edu Tue Sep 3 20:14:58 2002 From: macdev-3dosx@acm.uiuc.edu (Robert Chin) Date: Tue, 3 Sep 2002 14:14:58 -0500 Subject: [3DOSX dev] 3DOSX and Jaguar In-Reply-To: <23367051-BF71-11D6-8274-00039354202E@mac.com> Message-ID: <6FC4BFEC-BF71-11D6-B45D-003065D643E6@uiuc.edu> On Tuesday, September 3, 2002, at 02:12 PM, James B. Tuley wrote: > Okay, we have some changes to 3DOSX, that are specific to Jaguar and > might effect compatibility with pre-10.2, should we try blaze ahead > and not offer backwards compatibility since it is more of i high tech > novelty app, or wait a little while before we drop 10.1 and make a cvs > branch? DIE NON JAGUAR DIE Robert From macdev-3dosx@acm.uiuc.edu Tue Sep 3 23:49:11 2002 From: macdev-3dosx@acm.uiuc.edu (john marriott) Date: Tue, 3 Sep 2002 17:49:11 -0500 Subject: [3DOSX dev] 3DOSX and Jaguar In-Reply-To: <6FC4BFEC-BF71-11D6-B45D-003065D643E6@uiuc.edu> References: <6FC4BFEC-BF71-11D6-B45D-003065D643E6@uiuc.edu> Message-ID: At 2:14 PM -0500 9/3/02, Robert Chin wrote: >On Tuesday, September 3, 2002, at 02:12 PM, James B. Tuley wrote: > >>Okay, we have some changes to 3DOSX, that are specific to Jaguar >>and might effect compatibility with pre-10.2, should we try blaze >>ahead and not offer backwards compatibility since it is more of i >>high tech novelty app, or wait a little while before we drop 10.1 >>and make a cvs branch? > >DIE NON JAGUAR DIE I still don't have it. Please don't tell my computer to die. From macdev-3dosx@acm.uiuc.edu Tue Sep 3 23:51:14 2002 From: macdev-3dosx@acm.uiuc.edu (Walter Deignan) Date: Tue, 3 Sep 2002 17:51:14 -0500 Subject: [3DOSX dev] 3DOSX and Jaguar In-Reply-To: Message-ID: Ditto. On Tuesday, September 3, 2002, at 05:49 PM, john marriott wrote: > At 2:14 PM -0500 9/3/02, Robert Chin wrote: >> On Tuesday, September 3, 2002, at 02:12 PM, James B. Tuley wrote: >> >>> Okay, we have some changes to 3DOSX, that are specific to Jaguar and >>> might effect compatibility with pre-10.2, should we try blaze ahead >>> and not offer backwards compatibility since it is more of i high tech >>> novelty app, or wait a little while before we drop 10.1 and make a >>> cvs branch? >> >> DIE NON JAGUAR DIE > > I still don't have it. Please don't tell my computer to die. > > _______________________________________________ > MacDev-3DOSX mailing list > MacDev-3DOSX@acm.uiuc.edu > http://clortho.acm.uiuc.edu/mailman/listinfo/macdev-3dosx > From macdev-3dosx@acm.uiuc.edu Mon Sep 23 00:30:14 2002 From: macdev-3dosx@acm.uiuc.edu (James B. Tuley) Date: Sun, 22 Sep 2002 18:30:14 -0500 Subject: [3DOSX dev] Dock Menu Message-ID: <3F2CDE68-CE83-11D6-8AE5-00039354202E@uiuc.edu> I uncommented the my routines for creating a doc menu in 3DOSX, and compiled it and they actually work now in Jaguar. -Jay From macdev-3dosx@acm.uiuc.edu Tue Sep 24 08:12:26 2002 From: macdev-3dosx@acm.uiuc.edu (James B. Tuley) Date: Tue, 24 Sep 2002 02:12:26 -0500 Subject: [3DOSX dev] Rename neads new OpenGL clickable item Message-ID: This is question is probably directed towards Mark or even mark, over the summer i implemented a function rename:: in coordinator, -(void)rename:(NSPoint) thePoint :(id) theNode Which allows one to rename a file in 3DOSX by taking putting a NSTextbox at thePoint for renaming the file structure item represented by theNode. And i had this implemented earlier with a right click which is kind of silly, and it took the position of the box from the click. However interface wise what should activate the rename text, is a single click to the file name, is there an easy way to do this now, or can the mark that's here implement the what ever opegl click handling thing that needs to be done. I'm less concerned about the NSPoint, because if needs be, it can just take the mouse position, since the NSTextbox is never going to perfectly cover the file name anyway. Otherwise everything else with rename:: should be handled. -Jay From macdev-3dosx@acm.uiuc.edu Wed Sep 25 17:35:36 2002 From: macdev-3dosx@acm.uiuc.edu (Robert Chin) Date: Wed, 25 Sep 2002 11:35:36 -0500 Subject: [3DOSX dev] 3DOSX Screensaver Module In-Reply-To: Message-ID: Hey, in case any wants to try it out, there's a 3DOSX screensaver module now available at: http://smithers.acm.uiuc.edu/3dosx/dev/builds/3dosx-sstest.dmg.gz Note that you'll have to drag the .saver file to ~/Library/Screen Savers Additionally, it doesn't work 100% the way it should with the "test" button due to the way system preferences was written. Hot corner activation is the best way to test it out. Oh yeah, and make sure password authentication for screensavers is turned off if you try it, otherwise you're just asking for trouble. I should note that you'll need to be running the included build of 3DOSX in order for anything to function properly (nothing markedly bad should happen if you're not). Basically my screensaver module iterates through all the screensaver windows and makes them all transparent, then uses distributed objects to notify 3dosx to come up to the top layer. For some reason screensaver mode runs a lot slower when activated in this manner, I'm not sure why, but any input would be welcome. I imagine it's probably a lot faster on a QE accelerated machine. Oh yeah, jay also added some code to resize the window when the screensaver gets activated through the module. For some reason this window resizing causes our background texture to appear again (textured windows stopped working in jaguar with 3dosx), and then not go away when the window is changed back. Does anyone know what the problem is? Robert From macdev-3dosx@acm.uiuc.edu Wed Sep 25 21:01:05 2002 From: macdev-3dosx@acm.uiuc.edu (James B. Tuley) Date: Wed, 25 Sep 2002 15:01:05 -0500 Subject: [3DOSX dev] 3DOSX Screensaver Module In-Reply-To: Message-ID: <86962E34-D0C1-11D6-A021-00039354202E@uiuc.edu> On Wednesday, September 25, 2002, at 11:35 AM, Robert Chin wrote: > Oh yeah, jay also added some code to resize the window when the > screensaver gets activated through the module. For some reason this > window resizing causes our background texture to appear again > (textured windows stopped working in jaguar with 3dosx), and then not > go away when the window is changed back. Does anyone know what the > problem is? Yeah i changed it so now it's brushed metal all the time, i have no idea though why changing the window size would update the texture, eh oh well. -Jay From macdev-3dosx@acm.uiuc.edu Wed Sep 25 21:38:12 2002 From: macdev-3dosx@acm.uiuc.edu (Steven Bytnar) Date: Wed, 25 Sep 2002 15:38:12 -0500 Subject: [3DOSX dev] 3DOSX Screensaver Module In-Reply-To: <86962E34-D0C1-11D6-A021-00039354202E@uiuc.edu> References: <86962E34-D0C1-11D6-A021-00039354202E@uiuc.edu> Message-ID: <20020925203812.GC8224@openprojects.rarcoa.com> On a tangent... how would you tell the OS X screen saver to blank the screen from a Cocoa app on demand? --Steve On Wed, Sep 25, 2002 at 03:01:05PM -0500, James B. Tuley wrote: > > On Wednesday, September 25, 2002, at 11:35 AM, Robert Chin wrote: > > >Oh yeah, jay also added some code to resize the window when the > >screensaver gets activated through the module. For some reason this > >window resizing causes our background texture to appear again > >(textured windows stopped working in jaguar with 3dosx), and then not > >go away when the window is changed back. Does anyone know what the > >problem is? > > Yeah i changed it so now it's brushed metal all the time, i have no > idea though why changing the window size would update the texture, eh > oh well. > > -Jay > > > _______________________________________________ > MacDev-3DOSX mailing list > MacDev-3DOSX@acm.uiuc.edu > http://clortho.acm.uiuc.edu/mailman/listinfo/macdev-3dosx From macdev-3dosx@acm.uiuc.edu Thu Sep 26 00:21:59 2002 From: macdev-3dosx@acm.uiuc.edu (Robert Chin) Date: Wed, 25 Sep 2002 18:21:59 -0500 Subject: [3DOSX dev] 3DOSX Screensaver Module In-Reply-To: <20020925203812.GC8224@openprojects.rarcoa.com> Message-ID: <971EB670-D0DD-11D6-B4B7-003065D643E6@uiuc.edu> On Wednesday, September 25, 2002, at 03:38 PM, Steven Bytnar wrote: > On a tangent... how would you tell the OS X screen saver > to blank the screen from a Cocoa app on demand? You can always just run /System/Library/Frameworks/ScreenSaver.framework/Resources/ ScreenSaverEngine.app/Contents/MacOS/ScreenSaverEngine Does anyone know if there's a gestalt check for quartz extreme? Robert From macdev-3dosx@acm.uiuc.edu Thu Sep 26 02:33:40 2002 From: macdev-3dosx@acm.uiuc.edu (rob raguet-schofield) Date: Wed, 25 Sep 2002 20:33:40 -0500 (CDT) Subject: [3DOSX dev] 3DOSX Screensaver Module In-Reply-To: <971EB670-D0DD-11D6-B4B7-003065D643E6@uiuc.edu> Message-ID: CGDisplayUsesOpenGLAcceleration() in CoreGraphics/CGDisplayConfiguration.h rob On Wed, 25 Sep 2002, Robert Chin wrote: > On Wednesday, September 25, 2002, at 03:38 PM, Steven Bytnar wrote: > > > On a tangent... how would you tell the OS X screen saver > > to blank the screen from a Cocoa app on demand? > > You can always just run > /System/Library/Frameworks/ScreenSaver.framework/Resources/ > ScreenSaverEngine.app/Contents/MacOS/ScreenSaverEngine > > Does anyone know if there's a gestalt check for quartz extreme? > > > Robert > > > _______________________________________________ > MacDev-3DOSX mailing list > MacDev-3DOSX@acm.uiuc.edu > http://clortho.acm.uiuc.edu/mailman/listinfo/macdev-3dosx > From macdev-3dosx@acm.uiuc.edu Mon Sep 30 00:20:46 2002 From: macdev-3dosx@acm.uiuc.edu (Robert Chin) Date: Sun, 29 Sep 2002 18:20:46 -0500 Subject: [3DOSX dev] Altivec In-Reply-To: <7E27D2AC-7462-11D6-8928-00039354202E@uiuc.edu> Message-ID: <1501920D-D402-11D6-AD9C-003065D643E6@uiuc.edu> Just a note for people working on the 3DOSX project, SpaceTimeVec.m contains the vectorized versions of screensaver mode. Stuff still needs to be optimized a lot in there, especially instruction order. Use -f altivec to enable (and make sure you check the right boxes in the project groups & files area). Additionally, there's now another mailing list for other projects currently being worked on by MacWarriors: You can subscribe to macdev-projects at http://clortho.acm.uiuc.edu/mailman/listinfo/macdev-projects However, this mailing list will remain for those exclusively interested in 3DOSX. Robert