|
0. Disclaimer
In keeping with our desire to insure an even playing field and our tendancy
to change vital parts of the game model at the very last minute, we will
only reveal some general information here. The official game model will
be documented in the "MechManiaII Universe Conquest Guide".
1. The Universe
The MechManiaII Universe is composed of N StarSystems, arranged in an XY
grid (representing their distances from each other in Hyperspace). N will
probably be between 20 and 30, and the grid is looking to be 42x42, but
this may change during playtesting.
2. Ships
Each Team (the client program written by a MechManiaII Team) controls the
actions of a fleet of starships. These Ships may be at a StarSystem, or
in Hyperspace, en route to a new StarSystem. Ships have a fixed amount
of Power (provided by a fusion reactor or whatnot) that may be allocated
to Engines, Shields, Weapons, etc.
3. The Game
The game itself will be most likely be a capture-the-flag type thing.
Exact specifications will be documented in the "MechManiaII Universe
Conquest Manual". It will be turn based -- each 'turn' is a year in
game time: all ships in hyperspace move, all ships in a StarSystem may
take an action, any combat is evaluated.
4. Game Architecture
The game itself is a client-server system. The server maintains the game
world, evaluates all actions, and keeps the peace (or lack thereof). The
server will run the game. Two team clients will battle for control of the
universe. Any number of observer clients will display data (starmaps,
team status, etc.)
5. The "MechManiaII Universe Conquest Manual"
All teams will receive copies of this booklet. Inside is a detailed overview
of the MechManiaII Game, a reference guide for the MM2 API, a tutorial which
describes the demo team code, and other useful information. All teams will
receive this vital document during checkin (5-7pm, Friday, October 11th).
6. Questions
Feel free to email mechmania@acm.uiuc.edu.
|
|