#include <stdio.h>

#include "GameObject.h"
#define noDEBUG

void TeamSuper::Turn(void)
{
    int i;
    Ship *stmp;
    
#ifdef DEBUG    
    fprintf(stderr,"TeamSuper::Turn(%d)\n",year);
#endif

    for(i=0;stmp = world->ShipN(i);i++){
        if(!stmp->Destroyed() && !stmp->ETA() && stmp->ai)
            stmp->ai->Turn(year);
    }
}

void TeamSuper::GameBegin(Word players)
{
#ifdef DEBUG    
    fprintf(stderr,"TeamSuper::GameBegin(%d)\n",players);
#endif 
}

void TeamSuper::TurnBegin(void)
{
#ifdef DEBUG    
    fprintf(stderr,"TeamSuper::TurnBegin(%d)\n",year);
#endif 
}

void TeamSuper::TurnEnd(void)
{
#ifdef DEBUG    
    fprintf(stderr,"TeamSuper::TurnEnd(%d)\n",year);
#endif 
}

void TeamSuper::NewShip(Ship *ship)
{
#ifdef DEBUG    
    fprintf(stderr,"TeamSuper::NewShip()\n");
#endif 
}



