root/ggpa/ActQNetwork.cpp
| Revision 1, 3.1 kB (checked in by pantley2, 4 years ago) |
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| 1 | /* |
| 2 | * ActQNetwork.cpp |
| 3 | */ |
| 4 | |
| 5 | #include "ActQNetwork.h" |
| 6 | |
| 7 | /* |
| 8 | * ActQNetwork |
| 9 | * Parameters: actionLength - max length on action.toInputs() |
| 10 | * stateLength - max length on state.toInputs() |
| 11 | * legalMoves - all possible moves |
| 12 | * |
| 13 | * Constructor. Creates a mapping of actions to neural networks. |
| 14 | */ |
| 15 | ActQNetwork::ActQNetwork(int actionLength, int stateLength, vector<Action*> legalMoves) |
| 16 | { |
| 17 | vector<Action*>::iterator moveItr = legalMoves.begin(); |
| 18 | pair<Action, QNeuralNetwork> mapPair; |
| 19 | for(; moveItr != legalMoves.end(); moveItr++){ |
| 20 | mapPair.first = *(*moveItr); |
| 21 | mapPair.second = QNeuralNetwork(actionLength, stateLength); |
| 22 | theMap.insert(mapPair); |
| 23 | } |
| 24 | } |
| 25 | |
| 26 | ActQNetwork::~ActQNetwork() |
| 27 | { |
| 28 | /* map<Action, QNeuralNetwork>::iterator mapItr; |
| 29 | mapItr = theMap.begin(); |
| 30 | while(mapItr != theMap.end()) |
| 31 | { |
| 32 | pair<Action, QNeuralNetwork> *rmPair = mapItr; |
| 33 | mapItr++; |
| 34 | delete rmPair; |
| 35 | } |
| 36 | */ |
| 37 | |
| 38 | } |
| 39 | |
| 40 | /* |
| 41 | * update |
| 42 | * Parameters: state - a State object that represents a state in the game |
| 43 | * action - an Action object that represents an action in the |
| 44 | * game |
| 45 | * utility - a double that represents the utility to insert |
| 46 | * for this State/Action pair |
| 47 | * No return value |
| 48 | * |
| 49 | * Updates the entry for the given State/Action pair. |
| 50 | */ |
| 51 | void ActQNetwork::update(State &state, Action &action, double utility) |
| 52 | { |
| 53 | map<Action, QNeuralNetwork>::iterator mapItr = theMap.find(action); |
| 54 | mapItr->second.update(state, action, utility); |
| 55 | } |
| 56 | |
| 57 | /* |
| 58 | * getValue |
| 59 | * Parameters: state - a State object that represents a state in the game |
| 60 | * action - an Action object that represents an action in the |
| 61 | * game |
| 62 | * Return value: a double representing the utility of the given State/ |
| 63 | * Action pair. |
| 64 | * This function will return the current utility of the given State/Action |
| 65 | * pair. In other words, it will return a value representing how good |
| 66 | * the action is from the state. |
| 67 | */ |
| 68 | double ActQNetwork::getValue(State &state, Action &action) |
| 69 | { |
| 70 | map<Action, QNeuralNetwork>::iterator mapItr = theMap.find(action); |
| 71 | return mapItr->second.getValue(state, action); |
| 72 | } |
| 73 | |
| 74 | /* |
| 75 | * writeToFile |
| 76 | * |
| 77 | * Parameters: file - String containing the name of the file to write to. |
| 78 | * Return value: none |
| 79 | * |
| 80 | * Writes the QNeuralNetwork to the given file. If the file does not exist, it |
| 81 | * will be created. If it does exist, then it will be written to the |
| 82 | * end of the file |
| 83 | */ |
| 84 | void ActQNetwork::writeToFile(string filename) |
| 85 | { |
| 86 | map<Action, QNeuralNetwork>::iterator mapItr; |
| 87 | for(mapItr = theMap.begin(); mapItr != theMap.end(); mapItr++) |
| 88 | mapItr->second.writeToFile(filename); |
| 89 | } |
| 90 | |
| 91 | /* |
| 92 | * readFromFile |
| 93 | * |
| 94 | * Parameters: file - string containing the name of the file to read from |
| 95 | * Return value: none |
| 96 | * |
| 97 | * Reads in a QNeuralNetwork from a file. The current QNeuralNetwork will be set to |
| 98 | * be this saved QNeuralNetwork |
| 99 | */ |
| 100 | void ActQNetwork::readFromFile(string filename) |
| 101 | { |
| 102 | map<Action, QNeuralNetwork>::iterator mapItr; |
| 103 | for(mapItr = theMap.begin(); mapItr != theMap.end(); mapItr++) |
| 104 | mapItr->second.readFromFile(filename); |
| 105 | } |
| 106 |
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