root/ggpa/Action.h
| Revision 1, 4.7 kB (checked in by pantley2, 4 years ago) |
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| 1 | /* |
| 2 | * Action.h |
| 3 | * |
| 4 | * Header file for Action class |
| 5 | * |
| 6 | */ |
| 7 | |
| 8 | #ifndef ACTION_H |
| 9 | #define ACTION_H |
| 10 | |
| 11 | #include <vector> |
| 12 | #include <string> |
| 13 | using namespace std; |
| 14 | |
| 15 | #include "Sentence.h" |
| 16 | |
| 17 | /* |
| 18 | * This class of objects represents an action in a game. It will contain |
| 19 | * a name and several parameters. For a given action, there will always |
| 20 | * be the same number of parameters. |
| 21 | */ |
| 22 | class Action : public Sentence { |
| 23 | |
| 24 | private: |
| 25 | |
| 26 | // declare any private variables here |
| 27 | string actor; |
| 28 | |
| 29 | // the possible actors |
| 30 | vector<string> possibleActors; |
| 31 | |
| 32 | public: |
| 33 | |
| 34 | /* |
| 35 | * Constructor for Action |
| 36 | * Parameters: theValues - a vector of values for the Action |
| 37 | * theStructure - a pointer to a SentenceStructure. Must be an action. |
| 38 | * theActor - the current actor for this Action |
| 39 | * actors - the possible actors for this Action |
| 40 | * Return type: none |
| 41 | * Sets the values of the sentence equal to a copy of theValues, |
| 42 | * checking that the values are all in the SentenceStructure. |
| 43 | */ |
| 44 | Action(vector<string> theValues, SentenceStructure* theStructure, |
| 45 | string theActor, const vector<string>& actors); |
| 46 | |
| 47 | Action(const Action &action); |
| 48 | |
| 49 | /* |
| 50 | * getActor |
| 51 | * No parameters |
| 52 | * Return type: string |
| 53 | * Returns the name of the player that does this action |
| 54 | */ |
| 55 | string getActor() const; |
| 56 | |
| 57 | /* |
| 58 | * setActor |
| 59 | * Parameters: theActor - the name of the player that does this action |
| 60 | * Return type: none |
| 61 | * Sets the actor to be theActor |
| 62 | */ |
| 63 | void setActor(string theActor); |
| 64 | |
| 65 | /** |
| 66 | * getAtomicAction |
| 67 | * Parameters: variableMap - a mapping of the variables |
| 68 | * Return type: a new Sentence |
| 69 | * Creates a new sentence with any variables mapped by the parameter map |
| 70 | */ |
| 71 | Action* getAtomicAction(map<string, string> variableMap) const; |
| 72 | |
| 73 | /** |
| 74 | * getAtomicSentence |
| 75 | * Parameters: variableMap - a mapping of the variables |
| 76 | * Return type: a new Sentence |
| 77 | * Creates a new sentence with any variables mapped by the parameter map |
| 78 | */ |
| 79 | virtual Sentence* getAtomicSentence(map<string, string> variableMap) const; |
| 80 | |
| 81 | /** |
| 82 | * getVariables |
| 83 | * No parameters. |
| 84 | * Return type: a map from variables to vectors of of their possible values |
| 85 | * Searches through the sentence and its dependencies, and returns all |
| 86 | * of the variables, along with their posible values |
| 87 | */ |
| 88 | virtual map<string, vector<string> > getVariables() const; |
| 89 | |
| 90 | //int operator=(const Action &action); |
| 91 | |
| 92 | /* |
| 93 | * operator== |
| 94 | * Parameters: action - an action to compare to |
| 95 | * Return type: bool |
| 96 | * Returns true if the actions are identical, and false otherwise |
| 97 | */ |
| 98 | bool operator==(const Action &action) const; |
| 99 | |
| 100 | //bool operator<(const Action &action) const; |
| 101 | |
| 102 | /****************************************************************** |
| 103 | * These three functions will be required for using the Action with a |
| 104 | * neural network. Do not change their signatures unless absolutely |
| 105 | * necessary. |
| 106 | */ |
| 107 | |
| 108 | /* |
| 109 | * getName |
| 110 | * Parameters: None |
| 111 | * Return value: string |
| 112 | * Returns the name of the action |
| 113 | */ |
| 114 | // already exists in Sentence.h |
| 115 | // string getName() const; |
| 116 | |
| 117 | /* |
| 118 | * toInputs |
| 119 | * |
| 120 | * Parameters: None |
| 121 | * Return value: An array of doubles, each between 0 and 1 |
| 122 | * |
| 123 | * This function converts a state to an array of doubles, each between 0 |
| 124 | * and 1. This array will always be the same for a specific Action. |
| 125 | */ |
| 126 | vector<double> toInputs() const; |
| 127 | |
| 128 | /* |
| 129 | * inputSize |
| 130 | * |
| 131 | * Parameters: None |
| 132 | * Return value: int |
| 133 | * Returns the number of inputs required for a Action. This is the same |
| 134 | * as the length of the array returned by the toInputs function. |
| 135 | */ |
| 136 | int inputSize() const; |
| 137 | |
| 138 | /* |
| 139 | |
| 140 | * Parameters: output: a stream to output to. |
| 141 | * indent: indent on each line |
| 142 | * No return type. |
| 143 | * Prints the sentence to the given stream |
| 144 | */ |
| 145 | void print(ostream& output = cout, string indent = "") const; |
| 146 | |
| 147 | /* |
| 148 | * mergeValues |
| 149 | * No parameters or return type. |
| 150 | * Merges possible values for variables in this sentence. |
| 151 | */ |
| 152 | virtual void mergeValues(); |
| 153 | |
| 154 | private: |
| 155 | /* |
| 156 | * getVariables |
| 157 | * Parameters: variableMap: a map where we should add the new variables |
| 158 | * Return type: none |
| 159 | * Adds the variables and their set of possible values to the variableMap |
| 160 | */ |
| 161 | void getVariables(map<string, vector<string> >& variableMap) const; |
| 162 | |
| 163 | /* |
| 164 | * mergeValues |
| 165 | * Parameters: variableMap: a multimap from variables to their set of |
| 166 | * possible values |
| 167 | * Return type: none |
| 168 | * Merges the sets of values for the variables |
| 169 | */ |
| 170 | virtual void mergeValues(multimap<string, PossibleValues*>& variableMap); |
| 171 | |
| 172 | }; |
| 173 | |
| 174 | #endif |
| 175 |
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