root/ggpa/QFunction.h
| Revision 1, 2.6 kB (checked in by pantley2, 4 years ago) |
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| 1 | /* |
| 2 | * QFunction.h |
| 3 | * Abstract class - do not implement |
| 4 | * This will be a superclass of a set of classes that will serve to represent |
| 5 | * the approximation to the Q-function for the Q-learning algorithm. For |
| 6 | * example, we will have a table version, a neural network version, and a |
| 7 | * version that will use several neural networks, one for each action. |
| 8 | */ |
| 9 | |
| 10 | #ifndef QFUNCTION_H |
| 11 | #define QFUNCTION_H |
| 12 | |
| 13 | #include <string> |
| 14 | |
| 15 | #include "State.h" |
| 16 | #include "Action.h" |
| 17 | |
| 18 | class QFunction { |
| 19 | |
| 20 | private: |
| 21 | |
| 22 | // Declare any private variables here |
| 23 | |
| 24 | |
| 25 | public: |
| 26 | |
| 27 | |
| 28 | virtual ~QFunction() {}; |
| 29 | |
| 30 | |
| 31 | /********************************************************************* |
| 32 | * Do not modify these functions unless it is absolutely necessary. |
| 33 | * Any subclasses should implement these functions. |
| 34 | *********************************************************************/ |
| 35 | |
| 36 | /* |
| 37 | * update |
| 38 | * Parameters: state - a State object that represents a state in the game |
| 39 | * action - an Action object that represents an action in the |
| 40 | * game |
| 41 | * utility - a double that represents the utility to insert |
| 42 | * for this State/Action pair |
| 43 | * No return value |
| 44 | * |
| 45 | * Updates the entry for the given State/Action pair. |
| 46 | */ |
| 47 | virtual void update(State &state, Action &action, double utility) = 0; |
| 48 | |
| 49 | /* |
| 50 | * getValue |
| 51 | * Parameters: state - a State object that represents a state in the game |
| 52 | * action - an Action object that represents an action in the |
| 53 | * game |
| 54 | * Return value: a double representing the utility of the given State/ |
| 55 | * Action pair. |
| 56 | * This function will return the current utility of the given State/Action |
| 57 | * pair. In other words, it will return a value representing how good |
| 58 | * the action is from the state. |
| 59 | */ |
| 60 | virtual double getValue(State &state, Action &action) = 0; |
| 61 | |
| 62 | /* |
| 63 | * writeToFile |
| 64 | * |
| 65 | * Parameters: file - String containing the name of the file to write to. |
| 66 | * Return value: none |
| 67 | * |
| 68 | * Writes the QFunction to the given file. If the file does not exist, it |
| 69 | * will be created. If it does exist, then it will be written to the |
| 70 | * end of the file |
| 71 | */ |
| 72 | virtual void writeToFile(string filename) = 0; |
| 73 | |
| 74 | /* |
| 75 | * readFromFile |
| 76 | * |
| 77 | * Parameters: file - string containing the name of the file to read from |
| 78 | * Return value: none |
| 79 | * |
| 80 | * Reads in a QFunction from a file. The current QFunction will be set to |
| 81 | * be this saved QFunction |
| 82 | */ |
| 83 | virtual void readFromFile(string filename) = 0; |
| 84 | }; |
| 85 | |
| 86 | #endif |
| 87 |
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