Tile: A tile is a 16x16 graphic element consisting of a 768 bytes of color
information (16*16*3RGB) and the TID of the next Tile in sequence (this
is used by the sprite animator built into CASSY). The format of a Tile is as follows:
T[0] = R0, T[1] = G0, T[2] = B0
T[3] = R1, T[4] = G1, T[5] = B1
. . .
. . .
. . .
T[765] = R255, T[766] = G255, T[767] = B255
T[768 && 769] = NTILE
CASSY has 1Mbyte of memory reserved for Tiles that the software defines and uses.
This equates to about 1360 Tiles registered at one time. Tiles are overwritten by
simply specifying a new TID and Tile data. Most
graphic operations in CASSY manipulate these registered Tiles. Registration of
is the process of simply moving the pixel data and NTILE value to the appropriate
memory locations. (Note: This might change.)