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This project was inspired by the chess scenes
in Harry Potter and in Star Wars and by the original Battle
Chess game by Interplay. The game was developed by a group of
about 12 ACM SIGGRAPH members utilizing no game engine. The
project was designed to allow our novice members to test the
skills they learned in our weekly tutorial sessions.
The project was also developed for the
CANVAS:
Collaborative Advanced Navigation Virtual Art Studio, at the
Krannert Art Museum at the University of Illinois -
Urbana-Champaign. The CANVAS is an interactive, immersive
environment space where users can view three-dimensional
images through special glasses. For the CANVAS we developed
an interface where two players compete at a real chessboard.
A web-cam then records images at the end of each player's
turn, analyses them, and moves the player's piece
automatically. Thus the players can compete on a real
chessboard and watch the results of their pieces coming to
life and battling in a 3-dimensional environment. (Due to
scheduling difficulties Chess v. 2.0 was not installed into
the CANVAS).
Features:
- Battle Scenes - Pieces take on a life of their own.
The pieces must battle for ultimate domination of the chess
board. Each piece has certain kill animations, including
a unique weapon, associated with them (Mortal Kombat style).
Pieces are modeled/textured in Maya and animated in Milkshape.
- Randomly Generated Terrain - Terrain is different each
run of the program, randomly created and procedurally textured.
- Sound - Sounds attached to animation, to make the environment
more immersive.
- Skybox Environment - Skybox adds to the realism of the
environment.
- Messaging System - Humorous messages inform players
when a battle takes place.
- Real Chessboard Interface - Player compete on a real
chessboard and through the use of a web-cam their moves
are relayed to the virtual environment.
- Orthographic Interface - Alternate interface, so players
can compete at home using only a mouse.
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